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Monday, March 21, 2011

Nite Note: March 21st

Welcome to the second Nite Note! We still got a lot of lone coverage to deal with tonight.

First of all, updates for now on will have titles, and lone will not have any set version number, hopefully it'll constantly grow, constantly expand. So what REALLY is in the next update?

THE NIGHTLIFE UPDATE
1. Buildings have been given more detailed textures.
2. A new, more dynamic lighting engine. Populated areas will be light up in the night. Your car will also give off headlights now. Spice up the night!
3. Second of the row buildings will hopefully be done.
4. Vignette around the display, adding to the look of the game
5. Sprinting! Returns from CSI 2. Hold down shift!
6. TREES?!
7. Adjusted Midtown Station location to be... more in the middle.
8. A new room in the first building.
9. Tweaked sounds and sound related bug fixes (rain in car sfx now playing, different volumes)
10. Many more NPC's, let's make the world feel alive!
11. More stuff, check back as this develops.

And next up...

Here's the to-do list (or at least, things I want to do) with upcoming lone versions!

1. Subway is only usable every 10minutes (or 5) on the 0. (6:10, 9:40, etc) so it's like a subway schedule.
2. OF COURSE, traffic, and a lot more NPC's.
3. Bug fix involving driving your car into the water at the park.
4. Enhanced lighting for outside in the city at night. Maybe even headlights.
5. Sprint ability, copy-pasted from CSI 2 Revelations to make walking more viable, but the sprint will be slow enough to keep it as the least optimal transportation method.
6. More furniture.
7. More time in the game, as opposed to exclusively day and night. (Sunrise, sunset.)
8. Rain being randomized, sometimes it's on sometimes it's off (Even though I really love the rain. D:)
9. Some sort of 'phone'-like feature...?
10. Better textures on buildings.
That's about it for my ideas right now, tell me if you have any suggestions!
After the break: "What's the 'point' of lone?"

Monday Night Build of lone. in this post!

Click me to Download!
Here's the changesssss!

  1. First building is in game, a cafe and your room.
  2. Subway system with 3 stations! (Click on the map after entering the train to go there!)
  3. Map extended, now with a park area.
  4. Park Eatery building added (second building)
  5. A LOT OF new sound effects and ambiance.
  6. Fixed indoor lighting effects at night time.
It's epic, dawg.

Control review!

WSAD = MOVE! | On foot & In Car
WALK INTO YOUR CAR = GET INTO CAR!
F = EXIT CAR | In Car only.
WALK INTO THE TRAIN = Open subway map.
WALK INTO DOORS WITH DARK LINES UNDER THEM = Enter that building.
WALK INTO DOORS = Open the door.

Use stairs by walking into them, check this post again in a bit.

Sounds... lots of them!

It's finally starting to hit me just how large the ambiance .wav files can be!

In order to adjust to this... There will be a version of lone. Released without any sounds or bgm's. It'll really cut down on the size.

i love lone

MAY I JUST SAY, LONE LOOKS STUNNING IN FULL SCREEN.

Ahem, now that I've gotten that over with. It's time for the first nite note! A semi-nightly blog post on the game development for that day. In this one, I'mma cover the all-new lone.

I gotta say the game looks fantastic. Even though player shadows had to be removed, the game looks the best ANY of my games have ever looked, at least on my screen. I still need to do testing on other computers (and, uh... desktops)

The game runs in a wide window, but nothing looks stretched, even when in full screen from what I've seen. Everything looks crisp, bright, fun. I'm addicted! It's gotten me in that idea flow thing where you have no writers block whatsoever.
Read more after the breaaaaaak!

Sunday, March 20, 2011

The first lone. Build everrrr!

Woot! Here it is, and what's in it...

Download here!
1. West fraction of the city overworld map.
2. The early rendition of the Lone. custom-made theme song! (Yes, I made it myself!)
3. TONS of sound effects!
4. Rain!
5. Main Menu!
6. Your car!

Alright! Now how to play...

WSAD = MOVE! | On foot & In Car

WALK INTO YOUR CAR = GET INTO CAR!

F = EXIT CAR | In Car only.

If you get stuck in a wall after leaving your car, press R to teleport back into your car.

Here's your lone. Update.

HOORAAAAY lone. is pogressing. Here's an extremely early screenshot of the game running taeHD v2!

The GamePage for Lone will be updated later today.
As you can see it's a much wider display, it isn't massive 1028 x 1780 or anything, it's just a bit taller and a lot longer of a window, so textures won't look nearly as upsacled.
The rain even has sound effects! As you can see, this is VERY early. There's not even any buildings in the background.