GamePages

Friday, March 18, 2011

An update on the changes.

GamePages, while implemented already will have their pages complete later on, this week, most likely.
"lone." is going rather slow in production, so give it a while yet! Meanwhile, play some CSI 2 Rev? :D

Wednesday, March 16, 2011

Welcome to the new trevdev.blogspot.

Now accessible from "trevdev.tk"

Annnd we're back! Welcome to the new trevdev blog, featuring an awesome template now much easier on the eyes. Let's take a tour of the changes!

Everything is after the jump. Click the title of this post.

In other news... New trevdev Preview.

In addition to the epic "lone." data drop today...

trevdev is about to undergo a redesign!
Introducing some of the new features... (full list will be released after the redesign)

1. New theme: hopefully making text easier to read while keeeping everything minimalistic!

2. Labels on posts: quickly and easily find specific blog posts about things that you're interested in, say just CSI 2 information, just random jibberjabber, etc.

3. GamePages: Pages of information dedicated to certain games, these pages will also be integrated to Generation 4 games through a taeHD update, and Generation 5 games later on.

4. Twitter-ific: Twitter intergration on the Sidebar to every page or post, live information!

5. Cleaner site design thanks to a revamp.

Whats this? ANOTHER PROJECT?!

yup.
CSI 2 is on a slight break due to me just being burned out! Give it a week or two.
ARENA will take all of my focus, so work on that will start after CSI 2's 1.0 release.
So, meanwhile I will work on a thiiiiird project to keep me sharp on developing while also giving me a testing ground, or sandbox to experiment with new ideas in the taeHD engine.

But what is it...?
A reboot of my first game project, Mega Awesome Land Turbo! -- and my first relatively higher quality series, LoneLife.
"lone." is the game. It's 60% Minigames and 40% Exploration, and hopefully it'll be fun.

Unlike Mega Awesome Land (which I admit this game takes more from) it doesn't take place in some random village area without roads that happens to have go-karts, paintball, and a space station. It takes place in a city that will actually go from day to night in real time (thanks to your computer, play at night it's night. Play during the day it's the day) and will have weather effects, mainly rain. You'll be able to hop in and hop out of your car, have a house and be able to somewhat customize it, go out on the town and play minigames ranging from laser tag to over the top experiences (the cool little space station will probably return!)

The world will be (somewhat, I'm not that good at this!) as alive as I can make it. This means people walking down the sidewalk, cars driving past you, traffic, stuff like that. It also will support Co-op (I REALLY want it to be game-wide, as in able to explore the city together unlike the past game) but might be limited to minigames only.

This post is developing... check again later today!

Thursday, March 10, 2011

NEW THINGS!

Currently I'm sidetracking a bit from CSI 2 and ARENA!

Since I love Minecraft, I wanted to try something a bit like it, here's a screeny.

See? Very simple and unpolished, but it isn't really meant to be polished. It's a tech demo of a terraforming style game inside taeHD. Although all it is right now is just digging, but I'll see where it goes. If anythng it might be put into a future game for the heck of it, but I can't see a game centered around it so far. I do have some goals  for this demo though!

1. Building things.
2. Digging horizontally (THAT WOULD HELP)
3. Running water.

I'd also be (besides that terraforming thing) a decent foundation for a future platforming game, I think.

Thursday, March 3, 2011

What's up with the delay?

My laptop has been sent back to HP for repairs, and thats what I work on to make these games. Expect progress to continue again by the next few weeks, no more HP laptops for me, thanks.