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Tuesday, January 31, 2012

Tuesday Progress Update (1/31)

So far, the new Interface is functional. Just need to re-size and move some boxes, and it's done.
Which means today, I'm starting on putting the store in. Here's what it'll feature!

Badge Series: Plenty of Points
  • [Back to Square One]: 1,000,000 points.
  • [That's it?] 1,500,000 points.
  • [You win?] 2,000,000 points.
The cost is so huge for these just to be long term goals, versus the just "collect points" series (Over 9000-My Little Million) since you're spending the points and have to collect it all over again. My goal is for at least a few hours of playtime to get 100% in the game -- all badges, all briefcases.


Items 
  • [Quick Heal]: 250,000 points. 1 time use, can hold 5 at once. Press F to fully restore your health.
Equipment / Upgrades
  • [Gun Turret]: 500,000 points. Unlocks the Turret ability (same as before, tap X.) permanently.
    I wanted at least one ability unlock... so this is it. You can get this many points in like 2 runs of the East Gate chain.
Now for some stuff about Story Mode:
Scene 2 is awesome. It's very cinematic, compared to all of my previous games. First few seconds are calm, but then you're sent running away, and you have to run fast. You don't have any of your guns here either, but you can pull off Stealth Kills. You'll be running away trying to escape a huge house, and taking down the enemies in your way. There'll also be a badge you can earn in this level from SK'ing enough of the enemies, as well as a hidden briefcase.

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