The good thing is that both of these modes have received tweaks (not rehashes) with the Prologue transition.
Part of this is balance. I 'nerfed' sprint points (I call it "Chaining", because you should sprint between melee kills) to the ground. Tweaked the SMG to be more efficient as a primary weapon.
I am revisiting the old content (Legacy and the main Survival map) with some new stuff, like the Rifle to make aiming more precise. Next up, I'm adding a traverse ability. You'll be able to climb over marked objects.
After Story Mode is done, I really, really want to introduce some more stuff to the game, maybe a second Survival Map, maybe some sort of Multiplayer, or something entirely different. I have a few ideas up my sleeve, I really want to make this game as content packed as possible.
Small Update: Worked on a new mode, Codename: Escape. It's pretty much just time trial. You have to run through a map in as low a time as possible, it doesn't have shooting elements, but it gives you something else to do! So far it is pretty neat. Time records correctly and it even has "3 2 1" sounds.
Small Update: Worked on a new mode, Codename: Escape. It's pretty much just time trial. You have to run through a map in as low a time as possible, it doesn't have shooting elements, but it gives you something else to do! So far it is pretty neat. Time records correctly and it even has "3 2 1" sounds.
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