So, I'm still working on the first scene of the story mode, but I've gotten a few notable things done.
Remember the Vignette you see around pretty much all taeHD games? (Lone and Revelations)
Now it looks a lot better, giving off a blurring effect. The main reason it's still implemented is to limit your line of sight a little bit more than just being top-down.
"Legacy" and "Survival" modes are available. You can go to Wave 13 in Survival, it might not be a big number but it can be hard.
"Story" mode levels ("Scenes") will work like this:
- Objective 1
- Exploration opportunities (bonus content)
- Objective 2
- Objective 3
- Scene Complete
It seems very "Main Goal, Main Goal, Secondary Goal", but the Exploration Opportunities are more optional then that. When you are in a part of the level Exploration could lead to something, it'll just say "Explore", rather than "Kill optional guy XYZ". These Opportunities are mainly for Tutorials or chances to boost your score in that level. Depending on how the rest of development goes, it might lead to alternate endings or variations in dialogue.
Imagine having the main goal of catching a crook. You can head straight and do what the main objective says, but it'd end in losing your target. But you had a chance to Explore the area, if you did that you could find a second route to him, and end up catching him. The story would change according to how you performed.
Here's the current rendition of the Main Menu (If you click "PLAY.")
It's very simple, meant to throw you into doing something rather than messing with something else, or going through a sheet of controls.
The Story Mode is the best way to start. The opening teaches you what you need to know by actually doing it. Movement, Weapon Switching, Turret Controls, and how active reloading works.
Of course it leaves some stuff for you to discover on your own, such as maximizing your score through Combo Kills (Having both "Nice Kill" and "Stealth Kill" up at once gives you tons of points per second)
Now to talk a little about Nations.
Nations will be a even bigger project than Prologue, so I want to save it for even later, Revelations and Lone are great practice but this should really get me prepared. I know how to manage a big open world (from Lone) and handle weapons in a way I can be proud of (Revelations and Prologue) and now how to make a good, full game with Prologue.