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Thursday, May 19, 2011

A lot of information on Nations.

I'll be pulling out all the stops with this one. Taking everything I leanred from Revelations and Lone, with a ton of new stuff. Here's some of the stuff I want to do.

- A game-wide 'credits' system, you earn credits from doing pretty much anything in the game. Earning badges, travelling distances, blowing stuff up, or killing baddies and surviving high wanted levels.

-You'll use these credits to unlock new stuff, from character customization to weapon upgrades, and new missions.

-Something like lone Outskirts 'ePhone' except with more prominent usage. At any point while exploring the game world you can bring up this device, and it will host the menu system, gamepage implementation, your credit count, and more; hopefully a map.

-Missions. The original version of Nations wasnt going to have these because it'd just be too hard to implement mid-way through development, this one will have them. They will be repeatable 'siege style' instances seperated from the open world. They'll be repeatable, and award credits.

-The Open World: The story for this game admittably doesn't exist, as Revelations is now what really happened in the CSI 2 story arc. It'll take place in an Italian-style countryside with some city areas, water and one or more islands.

-Vehicles: Cars, dune buggies, helicopters, boats, and more. This'll be about going over the top.

-Weapons: Will be upgradeable with credits, you'll start out in the Open World with just a Combat Knife, kill some bad guys or commit a few crimes to get some credits then purchase (or find in the game world) your next weapon. My goal is for a Pistol, SMG, RPG, and Triggered Explosives, at least.

-Graphics: I'm guessing they'll be a little bit worse than lone. I know, not moving ahead in this department, but I'm only one guy, who's not good with drawing!

Here's some more information on the Credits Store idea.
There will be a high yeild of credits. Low-end new items will cost around 1000, while ammo packs will cost around 600.
Item ideas by cost (not counting upgrades, customizations and etc): Ammunition, Pistol, Triggered Explosives, SMG/Assault Rifle, RPG/Missile Launcher, and finally Missions.

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