GamePages

Thursday, April 28, 2011

Don't ask!

Yeah, I forgot to upload that screenshot. MY BAAAAD.

Here's some news for CSI REV, I added a score saving system into Horde Mode, you'll now be able to see your last game's score. But no way am I done with that, I want to display high scores, and if I can't: I'll make it so it'll save and display your last 5 game scores in Horde Mode, in the far future I want:
Gamepage implementation.
An actual High Score grid.

This also means I'll probably start working on a Profile system for games, as Gamepage / TaeConnect doesn't use a real user system. Profiles will allow you to save scores and badges for your own player in that game, and will support other people playing on your computer.

Thursday, April 14, 2011

On: Open Source taeHD?

I got a few questions over email about any plans to release tae (well, the HD version in CSI 2 Revelations and lone) as a Multimedia Fusion 2 (what I use to make this stuff) example file. Yup, I will! By the end of this 'Trevtech Generation' though, sometime in the summer, that way it will have all the improvements I'd of put in an early version of the taeHD running CSI 2: NATIONS that won't be in REVELATIONS. Not sure about updating it from there on though, it's up to whoever downloads it at that point.

tae3D is an entirely different thing. THERE'S NO WAY I'd release this in open source by then, it's done as an idea, sure. But so far in the example I have, it has NO FUNCTIONALITY. There's nothing you can do with it like taeHD has so far, it might as well not be a 'tae' at all, there's almost no similarities. None if you don't count lone. as a taeHD release.

One final thing that you don't see in this list, I want true GamePage integration into games. I'll start with lone. AFTER the Outskirts Expansion. Imagine being able to open up the GamePage wherever you are (and even from lone. itself) check out some achievement goals you can earn, then start playing Lone and being able to collect them. So far it's 100% in the idea stage with no sort of physical form, integration might not even come with it, as in saved achievements. I think I can work on it, though.

Trevor Houlroyd's Precious Little Projects (It's a Scott Pilgrim reference!)

So here's a screenshot of a fully-3D rendered taeHD game. (Much more of a tech demo.)
This is what I'm working on right now to take a breather from lone for a bit. This has a good chance of being featured in CSI 2: NATIONS, but development on that hasn't even been touched yet.

It'll use actual depth and parallax. So in a way, this is a 3D game. However, it's using the same 2D Character sprite as Lone right now, and definitely looks wonky in 3D, but that'll be updated later on. If you go further back, you shrink in your display, come closer to the camera, and you grow. 3D! So far it appears to still be rather limited, so I do need to investigate options for games with this still.

Thursday, April 7, 2011

Outskirts Expansion: Let's go over this...

Hey all, it's time for a recap of what I've got done with the update so far, expect it to release publicly by sometime next week.

Yeah. It blows 'Nightlife' out of the water.

New
Two Super-massive new map expansions (districts), East Bay and Bay Street
One new subway station. (East Bay)
Improvements to previous subway stations.
New 'CineCorp' office building, with 1 office so far.
New Apartment building in midtown (For player 2)
Cooperative Mode (Private release, won't be uploaded yet. IS AWESOME.)
"24/7" Gas Convience shop in East Bay.
Non-Realtime Mode (With a critical bug, but not gamebreaking. I'll describe it at release if it isn't fixed.)
New Launcher screen.
Press Space to skip the splash screen.
East Bay Beach.
Parking lots.
East Bay Forest. (RV Lot and Campgrounds not done yet)
Bay Street Seaport (No ferry service yet.)
East Bay Bridge.
"3D Display" on the launcher menu, it just shows the 3D effects for the heck of a tech demo.
Street signs in some places.
It now has a chance to stop raining, and then continue again.
ePhone has been added, with 'eEvents' and 'Speedometer!' apps.
Framework for improved GamePage support.

Fixed / Changed
The new lighting system brought in from Nightlife has been built upon even further, for spectacular effects.
Players walk slower, but sprint has the same effect.
Sound related fixes!
Upped maxobj in the City to 2000+. Slow downs might pop up now and then on low power computers.
Midtown Station was moved a bit.

Friday, April 1, 2011

Welcome to the Outskirts: New ways to play.

As it is the weekend, I'm not going to get that much done, but I CAN fill you in on this!
The Outskirts Expansion will also have two new ways to play. :P
You choose from the Launcher for one, and run a special different client for the other.


1. NON-REALTIME PLAY
  It's the same lone, but now the time system does not go to real life time. Instead, a minute is half a second! This way you can play during the night even when it's sunny outside.

2. .... CO-OP PLAY!
 You have to run this in a special different client, and it's bound to have TONS of bugs. But the first, bare-bones Samescreen Co-op revision will be available.